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Not only do I shoot TIE fighters out of the sky, I cause ruckus planetside, too.

http://forums.gleemax.com/showthread.php?t=918224

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I rolled, like, seven 20s tonight.

Star Wars. w00t.

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At some point I'll start from the beginning of the Great Caravan Adventura. I'll also have to come up with the general story for Imilal (the Joyous) and Gustav In Hell, but the problem with that storyline....well, I don't know how to tell it from a crazy litorian's point of view. I mean, talking to yourself? Anyways.

tonight: WE ARE GODS. shacking goo.

more later, te prometa.
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Allow me to present to you Imilal (Imi), a level 10/1 Litorian eldritch mage blade, about 24 years old.

Str 16, Dex 16, Con 14, Int 12, Wis 7 (she's a little...crazy), Cha 15.

Bond to the Blade (eldritch Talent) (2 initiative, +1 difficulty spell class), Bonded Item, Combat Reflexes (extra attack of opportunity), Weapon Focus (+1 attack), Weapon specialization (+2 damage). Fights with a spiked buckler (+1 AC) and a crystal laced masterwork halberd (+10 hardness, +1 attack rolls) as the athame (+1 use). Wears a chain hauberk (+5 AC, mvmt -5 ft) and a pair of Gauntlets of Strength (like the pair Sachea has) (+1 AC).

Eldritch athame (+1 attack when used): The athame retains any magical
qualities it had in its normal form along with its inherent enhancement
bonus, and it returns to normal after 10 minutes. The eldritch
blade can choose to return it to its normal form before that time.
The athame can become any weapon that is the same size or one
category larger or smaller than its base form. The eldritch blade gains
no special proficiency with the weapon. He can transform it into an
exotic weapon, but if he lacks the Exotic Weapon Proficiency feat, he
takes penalties as normal. An eldritch blade can transform his athame
into a ranged weapon, but he must supply ammunition as normal.

Spells, lvl 0/1/2/3/4 = 4/3/3/2/0 per day

HP = 69 (if Con modifier is 0) or 111 (if Con modifier is 6)--Bill, I have to ask you about this.

AC = ? ...current AC bonus is + 7

Attack bonus (2 attacks) = +16/+11 (+1 if eldritch blade is used) (athame says +6 on an attack, +1 for lvl 1 and +1 up to +5 for every level after 4th...didn't factor this into the bonuses yet, for it is a Bill question)

Damage: 1d10 + 2 (I think)--again, a Bill question.

Initiative = ?

Climb (6/3/3)
Concentration (12/2/10)
Jump (11/3/8)
Knowledge--Planes (4/1/3)
Search (9/1/8)
Spellcraft (11/1/10)

Alchemy
Balance
Craft
Intimidate
Knowledge (litorians)
Swim
Sneak
Survival
Language
Heal
Notice

Spells:
Shimmering Shield, Athame Defense, Sprightly Step, Summon Athame, all simple level spells.

Imi was born near Ao-Mansa and practically grew up as a mage blade. The choice to become eldritch was not really a choice, simply the way her life went. Her teacher, a giant named Ua-Hathaj, was also an alchemist, though not a very good one; an accident in his laborotory when Imi was 10 burned the right side of her face with acid. The fur there is white and shaped like a star. The rest of her fur is very dark brown--not quite black--with black leopard-like spots; her right ear is half white, and so are her right whiskers.

Though quite charming, Imi has never been a great forethinker. When faced with the cost of teleporting to De-Shamod to see the conclave of dragons there, Imi decided to spend a little more gold and get the spell tattoed on herself; she thinks it was a botched incantation on the artists' part that landed her in the Hellish plane, especially since the tattoo disappeared as soon as she appeared on the plane. For the first week she did not see another living soul that she could recognize as such and so began talking to herself to keep herself calm. When she met up with a pair of humans a week later, they decided she was a good distance on her way to being mad and not worth the trouble of keeping around, so they tried to kill her quietly. She killed them instead, and ate part of one's leg before realizing what she was doing. In penitence she fasted for three days and the resulting hallucinations did not in any way help her tenuous hold on reality.

By the time she meets up with anyone else, Imi is constantly attended by voices (a particularly persistent one is called "nanny") and so fed up with being alone that her temper is short and runs hot and cold. The littlest thing might set her off (nanny often is the littlest thing) but she can be quiet and passive for hours if no one threatens her (think River Tam with more muscle, less dancing, and a considerably stonier view of the world at large). The horrors she's seen on the Hellish plane have failed to noticeably surprise or shake her, but there is no doubt that she wants to get back to the Diamond Throne, no matter what the politics happen to be at the time.

Tags:

Current Music:
the beatles--day tripper
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Sort of, at least. Bill's started a new game called Wilderlands that involves at least most of our group from AE; just switch Alison for Bret and there you are. We've been playing that for about two months now while Bill moves and makes all the transitions he needs to. AE is a lot of prep work for him, but for my money it's worth it.

The long-awaited stunning not-quite conclusion! )

thought I had longer to write this...guess I was wrong! Next week: GUSTAV IN HELL!
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lots of stuff. )

Stay tuned next week for the stunning conclusion...!
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Here are several sessions' worth of news--I can't remember what went on when, so I'm not going to try to split it up. I will say that the new inclusion of Zane/Slorath (why do all mohj names sound the same?) makes for a very nice dynamic--and by dynamic I mean "someone else who doesn't really like Gustav but who, like Sachea, will go along with him when it's for the good of the group". Haaaanyways, this has been a long time coming, I know... )


Wow. That was kinda ridiculous. I don't think Sachea would mind staying out of the dragon's reach for a while, and I must say--I really, really like the idea of her becoming a rune-reaver hunter. It's badass, ironic, and totally appropriate.
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*Riding back to Thunderbrook with The Crown: Gustav and Girvin on night watch see ghost kids asking for Justice. Two nights later Feldwin and Tobor see them too. Hide the crown in an extradimensional haversack and go off sidetracked.

*In Thunderbrook: asking about the missing children (Jolen and Valley). Loners, precocious, bullies, etc. A woman approaches Sachea about healing her daughter because Sachea's a runechild; Sachea and Feldwin help, but Sachea gets all the credit. Alara has left the town in protest of the dracha presence; we find her in the woods a few miles out. She and Sachea talk frankly; Iltrin's sexy sibbeccai presence helps convince her to move back to town and help find the kids.

*Kids bodies are found under a rock, badly cut open, with tenebrian seeds inside. Magic reveals the last being they saw was Korath, Tet.'s mohj. We entrust Alara with keeping quiet and go off to Eirdenos to tell Tet. and get Korath. I send Cai ahead with a meeting reqest to Korath.

*In Eirdenos: 24 hrs sans sleep. Korath has gone, Tet. believes us at once and comes with to apprehend Korath. The mohj locked Cai in his office--even the dracha are afraid to let my angry 5-foot-tall owl out of the locked room...my poor baby.

*Korath and another dracha are camped out near the crater of the red mist monsters and Korath basically spills his guts when Tet. lands. The concentration of magic around us and Tet. call up six more mist-monster scorpions; all dead soon, I NEED A BOW THAT DOES DAMAGE.

*Korath and dracha (also confesses) are taken back to Thunderbrook: Alara has raised the town to the cause and demands not only their lives, but Tet.'s absence frm the town. Zachias and a few others side with Tet., but he withdraws his protection from Thunderbrook and the town rips the mohj and dracha apart. Literally. Ew. Good thing Gustav wasn't there....

*Selling loot in Eirdenos: I get a mighty compound fire template bow, does 1d8+5 damage; fire template does another 1d6, and I have +2 bodkin arrows. Now maybe I can get somewhere.

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Another two in one shot. Sorry, life gets in the way of me updating or even remembering sometimes…This week we lacked Kevara/Allison and Jarvik/Wraith, who I think is actually out of the game now that his work schedule is so screwy.

So on to things: ”Back )
Current Mood:
sleepy sachea sleepy sachea
Current Music:
secret garden
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Two in one: the story from the beginning to the present of the bandit-espionage escapade. I feel bad that Jarvik/Wraith has missed out on all of this, and for what happened to Belratha/Mike--but I'm really enjoying where Sachea's going in all this and how she's shaping up. And just to gloat: she's currently the highest-ranked character in the group, if you don't count the lost Runechild level. I'm sure Gustav or Feldwin will overtake me in XP soon enough, but for now, I am alone in the double-digits. Ha!

ps. Oh yeah--I have sketches of Hanril, Tetrathalichandar, and Tobor I want to post.
So we take a stab at being spies... )

Coming soon: Sachea's backstory. I promise it won't be that interesting.
Current Mood:
go me, oh yeah go me, oh yeah
Current Music:
The Best of Michael Pallin (Monty Python's Personal Best)
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I really, really want to play this week.

Jus' sayin'.

Since it's been so long, I'm going to make this OOC so I can get the general sense of everything and because I can't really remember the details.
The fuzzy comes from not playing for almost a month )
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Ooooh! OOooh! Idea! Hows about we try to play Monday because it's not a school day and lots of places should be closed and hey--Alex will be in town!!

Please?
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C.r.o.w.d.e.d., OMG. Jen and Allison both came in with new characters this week (Ivara and Kavara, I think, and if I'm wrong it's because I'm thinking Avada Kedavra about them); the usual suspects were there (I had to pick up Wraith, Skorr, and Nils), and so much tried to happen, which just made the nine people in the living room seem like a hundred more. Plus Nils came to watch, and after this week decided that there were a lot of people in the living room even without him being there, so I don't think he'll be joining us next semester. He says thanks anyways, Bill. Let's see if I remember everything that happened with all the people... )

...and I didn't get to use dimensional door. But level the eighth, shacking goo!

PS. I played D&D with my friends here this week. (They keep an NCP--a mute, Tobor-like dwarf called Bardek with an amazing amount of HP--for me when I'm in town) Gotta say, I like our game a little better. ;)
Current Music:
mom counting cookies
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I am going to storyboard these, I swear. And they will be pretty and all that...but in the meantime, I'll just keep saying what happeend. So here's what happens when Gustav decides to break a siege... )
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I promise I'll put up last week's session soon, but HEY BILL--I seriously want to storyboard some of these things, comic-book style. Any chance that if I do do that, I could give them to you and you put them up on your photo-space-thing?
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Life...is a funny thing. The way it kinda gets in the way, stuff like that. This entry is going to be woefully disappointing to those who like the storytelling style Sachea has: I'm only going to outline what happened, just so I'm ready for this week.

I'll ask if Nils can play this week. That'd be fun.


Haaaaaaaaanyways.... )
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Yay for finally getting to play again. I miss this on the weeks we don't do it. Our big group has been whittled down; we no longer have Alex/Ri'Mothan, Allison/Alena, Brian/Reil, or Rachel/Ness. As of tonight, we also lost someone else...text )


Wraith: Wait, you mean we're still underground??
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No game last night...le sad. I'm not going to go ape like Zane did and yell at those who missed, but...I was really looking forward to playing last night, especially with some of the news that's been going around. But! Bill came over, and he and Brad and I had fried chicken. Man, I make some good fried chicken. Good gravy, too.
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